I’ve been stuck on the annoying end to level five of Mirror’s Edge (the New Eden mall) for… well, since I got the game really. It’s been the basis for several angry posts here. Looking at my achievement list, it’s exactly nine months since I earned the last achievement for finishing a level.
Anyway, I finally made it past that section this afternoon – after another hour or so of frustration and annoyance.
What prompted me to get this waste-of-money game out again was some musing at The Escapist this morning on the merits of the trial-and-error gameplay model. Mirror’s Edge as a kind of action version of Groundhog Day, a film I loved.
Thinking about how much I’ve been enjoying ‘Splosion Man even in spite of its reliance on the same thing, I thought I’d give Mirror’s Edge another go.
But it’s no more enjoyable. Trying to account for why I’m enjoying one but just enraged by the other, I came up with the following differences: ‘Splosion Man is less fiddly, the repeated sections are shorter, the atmosphere is more cheerful and enjoyable, and, most importantly, it feels more like the game is having fun with you than torturing you.
I’ll give Mirror’s Edge a bit more of a go, now – I’d really like to get my money’s worth and finish the damn thing one day – but I’m not optimistic that I’ll ever really enjoy it.