Just playing that ridiculous failure of game design – Mirror’s Edge – again, and marvelling at the astoundingly stupid decisions that went into it.
If you’re making a game where your main character is a runner, not a fighter – and you have ensured that she fights very, very poorly – then, and I would have thought this was obvious, DON’T INCLUDE SECTIONS WHERE IT IS IMPOSSIBLE TO PROGRESS WITHOUT HER SOMEHOW TAKING OUT A SQUAD OF HEAVILY-ARMED SWAT POLICE WITH HER BARE HANDS.
How is that fun? Particularly when there’s no quicksave, so if you manage to fight your way through four and die on the fifth, you have TO START AGAIN.
It’s like the designers of this game actually hate, literally hate, as in revel in the suffering of, every potential player.
They also can’t decide what sort of game they’re trying to make. That’s bad game design.