If she’s a runner, not a fighter, then don’t force her to take out SWAT teams with her bare hands!

Just playing that ridiculous failure of game design – Mirror’s Edge – again, and marvelling at the astoundingly stupid decisions that went into it.

If you’re making a game where your main character is a runner, not a fighter – and you have ensured that she fights very, very poorly – then, and I would have thought this was obvious, DON’T INCLUDE SECTIONS WHERE IT IS IMPOSSIBLE TO PROGRESS WITHOUT HER SOMEHOW TAKING OUT A SQUAD OF HEAVILY-ARMED SWAT POLICE WITH HER BARE HANDS.

How is that fun? Particularly when there’s no quicksave, so if you manage to fight your way through four and die on the fifth, you have TO START AGAIN.

It’s like the designers of this game actually hate, literally hate, as in revel in the suffering of, every potential player.

They also can’t decide what sort of game they’re trying to make. That’s bad game design.

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6 Responses to If she’s a runner, not a fighter, then don’t force her to take out SWAT teams with her bare hands!

  1. Magpie says:

    Not that I’m going to buy ME, but the checkpoint thing made me love the first Alien vs Predator. Nothing kills the creepy feeling more than a quick save. Same same running on low health – quick save you feel like a numpty if you go througha fight with less than full health, but checkpoint forces you on with a flashing bit of red. Getting near the end of a hard section with minimal health makes me sweat.

    Compare Doom3 – oh, a magic opening wall behind me again? Got hurt? Quickload, boom headshot.

    I know I could choose not to do that, but designers know they’re making a level for quickloaders or not, so they can balance the challenge accordingly.

    …though for a game like this, yeah, sounds shite.

  2. It is really annoying. I rented ME the other day and had to play certain parts a billion times, I don’t mind the checkpoint systems (it’s better than manualling saving every time) I just wish they were closer together.

    My impression of ME after about 4 hour’s of gameplay was that it would be an awesome game if I was awesome at it. The few times I managed to string together moves gave me a feeling that vry few games give me and for that you have to give the designers credit. Also the style of the game is very fucking cool. Hopefully a sequel can fix some of the gameplay problems. If there is a sequel

  3. [...] by being unable to pass a section of Mirror’s Edge because they were expected to tackle endlessly-spawning machine-gun wielding bad guys with a character that was not designed to fight. And without the assistance of adequate save [...]

  4. [...] (the New Eden mall) for… well, since I got the game really. It’s been the basis for several angry posts here. Looking at my achievement list, it’s exactly nine months since I got the last achievement [...]

  5. Paul says:

    you know you can go up to one, go into slow motion, and he will melee you, then you press mouse2 to disarm him and simultaneously knock him out, and use his gun to kill the others and use their guns, mirror’s edge is like portal, you assess your abilities and beat the game in 45 minutes

  6. jo291 says:

    @Paul Exactly but the people who hate this game are too stupid to figure that out because they have been spoon fed the same call of duty for 10000000000 years and so when something innovative comes out because they are unable to figure things out immediately they say the game sucks.

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