I was really looking forward to Far Cry 2, having loved its predecessor (in both its PC and Xbox incarnations) and being really excited by the promise of fifty square kilometres of Africa to wander and enjoy.
But my god it’s frustrating.
First, whoever decided that in a game in which the freedom to explore is the central selling point, the main character should be infected with malaria at the beginning and regularly – usually in the middle of a firefight, fifteen minutes from the last save and after having crossed the map to get to a target – blanking out and collapsing to the ground, should be taken out and shot. No, not metaphorically, literally pulled from their desk, marched in front of a brick wall, have a blindfold placed over their eyes, and gunned down in front of their colleagues AS A WARNING. What an abysmal idea! This is a game. It is supposed to be fun. There is nothing fun about randomly collapsing due to malaria.
Ah, you say, but it’s designed to help you feel immersed in the world. Make you feel like you’re really in the fictional country of Mwanzo. It’s a nod to realism. That’s nice, but the game designers are happy to abandon realism when it suits them – try walking off the northwest corner of the map and watch as you’re suddenly, without warning, magically transported back to where the game wants you to be – so I don’t see why they have to stick so slavishly to it when it’s making the player suffer unnecessarily.
Okay, I don’t mind the guns jamming, it’s just another factor in combat, and I don’t mind having to deal with my character’s complete inability for a large part of the beginning of the game to shoot a bloody gun straight. But I mind cheap deaths, particularly in a game where save points are considerably spread out (exactly why can console owners not simply save wherever they like, as their PC brethren can? It’s not like the PS3 or Xbox 360 don’t have room for save files).
Note: not allowing you to save wherever you like – such as just before a firefight – and making your earliest save some five to ten minutes earlier (if you wasted the five minutes it takes to go into the safehouse, sleep on the bed, wait for the xbox to save, and then reload the outside), means that your gamer who doesn’t want to simply replay the same five to ten minutes of driving and walking has to play it safe. Can’t try new things. Can’t use any of the freedom the game promised – because the consequence of a plan not working is more samey, unnecessary, repetitive driving and walking.
This is the frustrating, tedious, frankly un-fun experience of a Far Cry 2 mission:
- Drive towards other side of map.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get mission.
- Drive towards other side of map.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI that chips away at you from a distance and tries to surround you if you get close. Kill them all.
- Get attacked by boring AI and then at a critical moment collapse from malaria or have your gun jam. Die.
- Reload save.
- Repeat.
You do have AI “buddies” who can come and save you when you die – but they’re also fairly vulnerable and just when you’ve built up a relationship with one of them, they’ll charge into a fight and get themselves killed.
Note – there’s no meaning to any of the encounters with the roadside nutters, because after you kill them all they simply respawn in the same place before next time. Once you’ve unlocked whatever it is that the post gives you, the first time, there’s no point even stopping. Although they’ll still shoot at you, chip away at your health, and come and chase you. So you’ll have to stop the car, get in the back, shoot them with the mounted gun, get back in the driver’s seat, and move on to the next meaningless, time-filling encounter.
I’d also like to talk about the graphics. They’re the game’s other major selling point (after the massively exaggerated “freedom”), and, on consoles, they’re also a lie. What I mean by that is that the game is advertised on the PC version’s graphics, which present spectacular views into the distance. The Xbox 360 version, in contrast, not only looks little like the PC, but is more foggy than its Xbox predecessor – the sun looks nice flickering through the trees, but everything is washed out and brown and you can never see very far and the sky is plain and night is downright ugly. I’m in the middle of Africa – in the middle of the savannah I can’t see a nice black sky with stars in it? It’s got to be the smoggy mauve we get in a crowded industrial western city?

Advertising notwithstanding, this is nothing like how it looks on Xbox 360.

This is more like the way it actually looks… mmm, dig those browns and greys.
The map editor is as excellent as its predecessor, although the system for choosing user-created maps in online multiplayer is confusing.
But essentially the main experience I got out of Far Cry 2 has not been “freedom”, it’s been frustration and rage. The constant, boring but dangerous attention of the stupid but numerous AI attackers turns the world of Far Cry 2 from a fun place to explore to a country filled with uniformly psychotic dickheads. The opening suggests that there’ll be some tension with the armed men around the place – they let your taxi driver go in a scene filled with implied threats and an oppressive sense of menace – but after that they simply attack you on sight and there’s no drama to it whatsoever. Just tedium. And a vague sense of personal outrage – why do I look so evil that they all need to try to murder me? All of them?
The main villain of the piece, The Jackal, is apparently evil because he’s giving both sides guns and letting them kill each other. But you know what? I’m on his side. By this point, I hate everyone in Mwanzo, and would be thrilled if they wiped themselves out. I’m reluctant to play any more in case I interfere with the gun dealer’s plans to inflict well-deserved misery on these sociopaths.

The Jackal doesn’t care if the Far Cry 2 country is ruined and all its vicious gun-toting inhabitants slaughtered. So he’s not all bad.
This is the essential point of this rant: if your game is pitched on the freedom to “do anything” and “go anywhere” and explore, then don’t go out of your way to ruin that experience. Unless you hate your customers and want to crush their spirits, of course, in which case do exactly what Ubisoft has done here.
Posted by Jeremy