Lost Cities is a clever and enjoyable two-person card game by legendary board game designer Reiner Knizia. (One of the classic “my wife/girlfriend actually enjoys playing this with me” games.)

In April last year, a videogame version appeared on Xbox Live Arcade, enabling you to play against computer opponents – or humans on the other side of the planet. It was a decent version, an excellent online game, and an Arcade title I play to this day.
…Lost Cities was actually good, earning a nomination at the 2008 Xbox LIVE Arcade Awards and critical raves from IGN Xbox and GameSpot.
And then, in February this year, it suddenly disappeared. It’s never been explained why – there seem to be some inexplicable “copyright issues” relating to the Activision buyout of Sierra, the game’s original publisher. Ah, copyright, how you so often act to destroy created works.
Because it was only playable on the 360, and because it’s only available as a download from Live, and because of the myriad anti-piracy garbage infecting anything Microsoft touches, there is now absolutely no way for anyone to obtain or play this game. Microsoft officially has the power to remove a cultural work from existence, simply with a stroke of its delisting pen.
Now, because it was reasonably popular before it was delisted, there are still many copies out there on people’s Xbox hard drives and, so long as copyright laws don’t get any harsher, somebody will eventually manage to salvage it to play on a modified console or future PC. It will be preserved via torrent sites and other online repositories that the copyright industry works very hard to destroy, even while it tries to save their products from their own contempt.
Which raises an interesting question: what happens to other such games that didn’t get enough of an audience for someone to risk prosecution, fines and jail to preserve? What happens if the copyright industry successfully campaigns for even more extreme penalties and powers? Won’t it get worse with more and more games coming as locked downloads instead of on physical media? We are just going to lose these works forever, aren’t we?
And why is that acceptable? If books were being burnt, or films melted down, the general public would be disquieted. That’s our cultural history that’s being lost! But because average gamers are still just in their thirties, and haven’t generally turned their minds towards the issue of preservation of their history, and are not an organised demographic to which politicians are in the slightest interested in pandering, it’s an issue that’s being ignored.
Something else to keep in mind next time the content industry comes pretending that it campaigns for tougher copyright laws to “save games”.